LocalTest
Offline 175.1.86.181:28015 checked 1h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and listings
Where does LocalTest appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include LocalTest: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on LocalTest?
gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167398 (Build): The build number is 167398; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list LocalTest puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
Where can you find LocalTest?
No region comes from LocalTest. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 175.1.86.181:28015.
How reliable is LocalTest?
The server LocalTest is not reachable at the moment; the last sighting was 1 hours ago. 22 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for LocalTest?
The version on LocalTest is Rust network protocol 2634 and build 167398, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
What schedule does LocalTest follow for wipes?
Too few wipes are on record for LocalTest to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 11 days 18 hours is how long ago this world came into being.
Rules and settings
Which rules and settings is LocalTest running?
The name of LocalTest contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.
Which map is active on LocalTest?
The map on LocalTest is procedural, made by the game.
Player stats
What's the population like on LocalTest?
LocalTest was last seen 1 hours ago and is offline as you read this. The seven-day average is 1 players, with a peak of 1. Over the last 48 hours, 05:00 UTC drew the most players, 1 on average.
What position does LocalTest hold in the server rankings?
Over the last seven days, LocalTest is #13,506 by player hours, among the top 63% of all ranked servers.
How to join
How do you get into LocalTest?
To join, open Rust, hit F1, and enter client.connect 175.1.86.181:28015. Or click Launch Rust on this page to open the game through Steam and connect.