LocalTest
Offline 175.1.87.231:28015 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 996/ 100
- 191/ 400
- 186/ 245
- 120/ 100
- 450/ 1000
- 29/ 700
Quick answers
Tags and filters
Where does LocalTest appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include LocalTest: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on LocalTest?
gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167398 (Build): It's on build 167398; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list LocalTest puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
Where can you find LocalTest?
There is no published region for LocalTest. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 175.1.87.231:28015.
Is LocalTest up, and how often does it stay online?
LocalTest is down at the moment; it was last up 7 days ago. In the last full 6 days, 0 of 144 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 10 October 2026.
What Rust version is LocalTest on?
The version on LocalTest is Rust network protocol 2634 and build 167398, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
When does LocalTest wipe?
The wipes recorded for LocalTest are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 7 days 16 hours is how long ago this world came into being.
Settings and map
Which rules and settings is LocalTest running?
No gather rate appears in the name of LocalTest. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
What's the map on LocalTest?
LocalTest uses a game-generated procedural map.
Player stats
How many players are on LocalTest?
Right now LocalTest is offline, with its last appearance 7 days ago. The seven-day average is 1 players, with a peak of 1.
What's LocalTest's rank among Rust servers?
For player hours in the last seven days, LocalTest ranks #13,621, within the top 62% of ranked servers.
Join info
How do you get into LocalTest?
To join, open Rust, hit F1, and enter client.connect 175.1.87.231:28015. Or click Launch Rust on this page to open the game through Steam and connect.