nameserver
Offline 176.116.178.39:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 300/ 400
- 174/ 225
- 128/ 100
- 345/ 1000
- 26/ 700
Quick answers
Tags and filters
Where does nameserver appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry nameserver are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on nameserver?
nameserver's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp2 (Max players): It holds 2 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): This server runs build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the location of nameserver?
nameserver does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 176.116.178.39:28015.
What's the uptime like for nameserver?
nameserver is down at the moment; it was last up 16 days 19 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 1 October 2026.
What Rust version is nameserver on?
On Windows, nameserver runs Rust network protocol 2633 and build 165217. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
How often does nameserver wipe?
Too few wipes are on record for nameserver to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 16 days 19 hours ago.
Settings and map
What settings and rules have been applied to nameserver?
The name of nameserver contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
What's the map on nameserver?
The map on nameserver is procedural, made by the game.
Player count
Is nameserver busy?
The last sighting of nameserver was 16 days 19 hours ago; it is offline right now.
What's nameserver's rank among Rust servers?
For player hours in the last seven days, nameserver ranks #14,109, within the top 60% of ranked servers.
Getting in
What's the process to join nameserver?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 176.116.178.39:28015.