Server_217_DevBlog
Offline 176.119.169.195:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 291/ 400
- 199/ 225
- 124/ 100
- 396/ 1000
- 37/ 700
Quick answers
Tags and search
Where does Server_217_DevBlog appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Server_217_DevBlog are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded.
What's the meaning of the tags on Server_217_DevBlog?
The server browser shows these tags for Server_217_DevBlog: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): There are 10 slots on this server; v2183 (Protocol): The protocol is 2183; a different version won't get you in; oxide (Oxide): The plugin framework here is Oxide (uMod); modded (Modded): The Modded category fits: plugins or settings are in play; h5e7466bf (Custom tag): The owner or a plugin created this tag, so it's not standard Rust; stok (Custom tag): The owner or a plugin created this tag, so it's not standard Rust. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
Where can you find Server_217_DevBlog?
No region comes from Server_217_DevBlog. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 176.119.169.195:28015.
Is Server_217_DevBlog up, and how often does it stay online?
Right now Server_217_DevBlog is offline, having last been seen 24 days ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 24 September 2026.
What is the Rust version for Server_217_DevBlog?
Rust network protocol 2183 is what Server_217_DevBlog runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
How often does Server_217_DevBlog wipe?
Too few wipes are on record for Server_217_DevBlog to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 29 days is how long ago this world came into being.
Map and rules
What settings are in place on Server_217_DevBlog?
Its name does not state a gather rate for Server_217_DevBlog. The group limit is not published. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. The server does not run Valve's anti-cheat, VAC.
Population
How many players are on Server_217_DevBlog?
Right now Server_217_DevBlog is offline, with its last appearance 24 days ago.
Where does Server_217_DevBlog sit in the rankings?
For player hours in the last seven days, Server_217_DevBlog ranks #15,666, within the top 71% of ranked servers.
Join info
How do you get into Server_217_DevBlog?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 176.119.169.195:28015.