Server_217_DevBlog
Offline 176.119.169.227:28015 checked 32d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 294/ 400
- 180/ 225
- 127/ 100
- 410/ 1000
- 34/ 700
Quick answers
Tags and search
Where does Server_217_DevBlog appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Server_217_DevBlog: Modded Rust servers. You can find it on the server list by these filters: Type: Modded.
How should you read the tags on Server_217_DevBlog?
The server browser shows these tags for Server_217_DevBlog: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): The slot count is 10; v2183 (Protocol): To join, your game has to be on protocol 2183; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): You'll see it in Modded, since plugins or settings modify the game; h5e7466bf (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides; stok (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What's the location of Server_217_DevBlog?
Server_217_DevBlog does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 176.119.169.227:28015.
How reliable is Server_217_DevBlog?
Right now Server_217_DevBlog is offline, having last been seen 32 days 20 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 15 September 2026.
What is the Rust version for Server_217_DevBlog?
The version on Server_217_DevBlog is Rust network protocol 2183, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
When does Server_217_DevBlog wipe?
The wipes recorded for Server_217_DevBlog are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 33 days 1 hours.
Map and rules
Which rules and settings is Server_217_DevBlog running?
The name of Server_217_DevBlog contains no gather rate. There is no published group limit. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. The server does not run Valve's anti-cheat, VAC.
Player stats
Is Server_217_DevBlog busy?
Right now Server_217_DevBlog is offline, with its last appearance 32 days 20 hours ago.
What's Server_217_DevBlog's rank among Rust servers?
Over the last seven days, Server_217_DevBlog is #15,404 by player hours, among the top – of all ranked servers.
Join info
What's the way to join Server_217_DevBlog?
Open Rust and press F1, then type client.connect 176.119.169.227:28015. Alternatively, click Launch Rust on this page to join via Steam.