Server_217_DevBlog
Offline 176.119.171.41:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1001/ 100
- 40/ 400
- 38/ 245
- 124/ 100
- 81/ 1000
- 10/ 700
Quick answers
Tags and listings
Where does Server_217_DevBlog appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Server_217_DevBlog: Modded Rust servers. You can find it on the server list by these filters: Type: Modded.
How should you read the tags on Server_217_DevBlog?
The server browser shows these tags for Server_217_DevBlog: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; v2183 (Protocol): The protocol is 2183; a different version won't get you in; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): You'll see it in Modded, since plugins or settings modify the game; h5e7466bf (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one; stok (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
Where can you find Server_217_DevBlog?
No region comes from Server_217_DevBlog. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 176.119.171.41:28015.
Is Server_217_DevBlog up, and how often does it stay online?
Right now Server_217_DevBlog is offline, having last been seen 17 days 12 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 30 September 2026 is when Rust Going Deep first saw it.
What Rust version is Server_217_DevBlog on?
The version on Server_217_DevBlog is Rust network protocol 2183, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
When does Server_217_DevBlog wipe?
The wipes recorded for Server_217_DevBlog are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 28 days 15 hours.
Map and rules
Which rules and settings is Server_217_DevBlog running?
Its name does not state a gather rate for Server_217_DevBlog. No group limit is published. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. VAC, Valve's anti-cheat, is disabled.
Population
Is Server_217_DevBlog busy?
Right now Server_217_DevBlog is offline, with its last appearance 17 days 12 hours ago.
What position does Server_217_DevBlog hold in the server rankings?
For player hours in the last seven days, Server_217_DevBlog ranks #16,810, within the top 70% of ranked servers.
Getting in
What's the process to join Server_217_DevBlog?
Open Rust and press F1, then type client.connect 176.119.171.41:28015. Alternatively, click Launch Rust on this page to join via Steam.