RustScape live test
Offline 176.250.41.111:28215 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 05:01 UTC1d ago | – | – | – | 0 |
| Fri 16 Oct, 21:21 UTC1d ago | – | – | – | 0 |
| Fri 16 Oct, 21:16 UTC1d ago | – | – | – | 0 |
| Fri 16 Oct, 21:02 UTC1d ago | – | – | – | 0 |
| Fri 16 Oct, 20:53 UTC1d ago | – | – | – | 0 |
| Fri 16 Oct, 20:38 UTC1d ago | – | – | – | 0 |
| Fri 16 Oct, 20:29 UTC1d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 29/ 150
- 56/ 100
- 38/ 3300
- 3/ 500
- 2/ 7
- 0/ 10
Quick answers
Tags and search
Where does RustScape live test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include RustScape live test: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on RustScape live test?
gmrust (Game mode): This is the standard Rust survival experience; mp4 (Max players): The slot count is 4; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list RustScape live test puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
Where can you find RustScape live test?
No region comes from RustScape live test. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 176.250.41.111:28215.
What's the uptime like for RustScape live test?
RustScape live test is down at the moment; it was last up 29 hours ago. Of the 24 hours in the last 1 full day, 1 were online. That is 4% uptime. Rust Going Deep has had it on record since 16 October 2026.
What is the Rust version for RustScape live test?
On Windows, RustScape live test runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
When does RustScape live test wipe?
Every few hours RustScape live test starts a new world, so nothing counts as a wipe and no schedule is kept.
Rules and settings
Which rules and settings is RustScape live test running?
The name of RustScape live test contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.
Player stats
How many players are on RustScape live test?
RustScape live test was last seen 29 hours ago and is offline as you read this. Over the past week it has drawn 0 players on average.
What's RustScape live test's rank among Rust servers?
Over the last seven days, RustScape live test is #15,826 by player hours, among the top 72% of all ranked servers.
Getting in
What's the way to join RustScape live test?
Open Rust and press F1, then type client.connect 176.250.41.111:28215. Alternatively, click Launch Rust on this page to join via Steam.