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Dive report

Rust Oxide Dev - Local

Offline 176.60.35.31:28115 checked 4d ago

moddedoxide
Drop in
1/ 2 players now 50% full
17-day averagepeak 1
#10,818ranktop 49%
10d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct15 Oct16 Oct17 Oct18 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Rust Oxide Dev - Local appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Rust Oxide Dev - Local: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What's the meaning of the tags on Rust Oxide Dev - Local?

gmrust (Game mode): This is the standard Rust survival experience; mp2 (Max players): The slot count is 2; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list Rust Oxide Dev - Local puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

What's the location of Rust Oxide Dev - Local?

Rust Oxide Dev - Local does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 176.60.35.31:28115.

How reliable is Rust Oxide Dev - Local?

The server Rust Oxide Dev - Local is not reachable at the moment; the last sighting was 4 days 11 hours ago. It was up 0% of the time over the last full 4 days, 0 of 96 hours. Rust Going Deep has had it on record since 13 October 2026.

What Rust version is Rust Oxide Dev - Local on?

On Windows, Rust Oxide Dev - Local runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

When does Rust Oxide Dev - Local wipe?

Rust Oxide Dev - Local's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 10 days 17 hours ago.

Settings and map

What settings and rules have been applied to Rust Oxide Dev - Local?

No gather rate appears in the name of Rust Oxide Dev - Local. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.

Which map is active on Rust Oxide Dev - Local?

The map on Rust Oxide Dev - Local is procedural, made by the game.

Player count

What's the population like on Rust Oxide Dev - Local?

Rust Oxide Dev - Local was last seen 4 days 11 hours ago and is offline as you read this. For the past week, players averaged 1 with a high of 1.

What position does Rust Oxide Dev - Local hold in the server rankings?

Over the last seven days, Rust Oxide Dev - Local is #10,818 by player hours, among the top 49% of all ranked servers.

How to join

What's the process to join Rust Oxide Dev - Local?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 176.60.35.31:28115.

What each one means

Server tags

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp2
Max players The slot count is 2.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build The build number is 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.