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Dive report

Rust Oxide Dev - Local

Offline 176.60.46.132:28115 checked 13d ago

moddedoxide
Drop in
1/ 2 players now 50% full
07-day averagepeak –
#14,602ranktop 65%
14d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct6 Oct8 Oct9 Oct11 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Rust Oxide Dev - Local appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Rust Oxide Dev - Local: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on Rust Oxide Dev - Local?

The server browser shows these tags for Rust Oxide Dev - Local: gmrust (Game mode): This is the standard Rust survival experience; mp2 (Max players): There are 2 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): The build number is 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

What's the location of Rust Oxide Dev - Local?

There is no published region for Rust Oxide Dev - Local. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 176.60.46.132:28115.

What's the uptime like for Rust Oxide Dev - Local?

Rust Oxide Dev - Local is down at the moment; it was last up 13 days 15 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 3 October 2026.

What is the Rust version for Rust Oxide Dev - Local?

Rust network protocol 2634 and build 166652 is what Rust Oxide Dev - Local runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

How often does Rust Oxide Dev - Local wipe?

The wipes recorded for Rust Oxide Dev - Local are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 14 days 14 hours ago.

Settings and map

What settings are in place on Rust Oxide Dev - Local?

No gather rate appears in the name of Rust Oxide Dev - Local. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.

What's the map on Rust Oxide Dev - Local?

Rust Oxide Dev - Local uses a game-generated procedural map.

Player stats

What's the population like on Rust Oxide Dev - Local?

The last sighting of Rust Oxide Dev - Local was 13 days 15 hours ago; it is offline right now.

What position does Rust Oxide Dev - Local hold in the server rankings?

For player hours in the last seven days, Rust Oxide Dev - Local ranks #14,602, within the top 65% of ranked servers.

Getting in

How do you get into Rust Oxide Dev - Local?

Open Rust and press F1, then type client.connect 176.60.46.132:28115. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp2,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp2
Max players There are 2 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166652
Build The build number is 166652.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.