Skip to the content
Dive report

Rust Oxide Dev - Local

Offline 176.60.46.44:28115 checked 11d ago

moddedoxide
Drop in
0/ 2 players now 0% full
07-day averagepeak –
#15,980ranktop 71%
14d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct8 Oct10 Oct11 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Rust Oxide Dev - Local appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Rust Oxide Dev - Local: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on Rust Oxide Dev - Local?

The server browser shows these tags for Rust Oxide Dev - Local: gmrust (Game mode): This is the standard Rust survival experience; mp2 (Max players): There are 2 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): The build number is 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What location is Rust Oxide Dev - Local in?

No region comes from Rust Oxide Dev - Local. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 176.60.46.44:28115.

Is Rust Oxide Dev - Local up, and how often does it stay online?

The server Rust Oxide Dev - Local is not reachable at the moment; the last sighting was 11 days 15 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 5 October 2026 is when Rust Going Deep first saw it.

What Rust version is Rust Oxide Dev - Local on?

Rust network protocol 2634 and build 166652 is what Rust Oxide Dev - Local runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

How often does Rust Oxide Dev - Local wipe?

Rust Oxide Dev - Local's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 14 days 6 hours is how long ago this world came into being.

Settings and map

What settings and rules have been applied to Rust Oxide Dev - Local?

Its name does not state a gather rate for Rust Oxide Dev - Local. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.

Which map is active on Rust Oxide Dev - Local?

Rust Oxide Dev - Local uses a game-generated procedural map.

Player count

What's the population like on Rust Oxide Dev - Local?

Right now Rust Oxide Dev - Local is offline, with its last appearance 11 days 15 hours ago.

Where does Rust Oxide Dev - Local sit in the rankings?

For player hours in the last seven days, Rust Oxide Dev - Local ranks #15,980, within the top 71% of ranked servers.

How to join

What's the process to join Rust Oxide Dev - Local?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 176.60.46.44:28115.

What each one means

Server tags

Published as mp2,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp2
Max players There are 2 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166652
Build The build number is 166652.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.