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Dive report

Rust Oxide Dev - Local

Offline 176.60.49.30:28115 checked 29d ago

moddedoxide
Drop in
1/ 2 players now 50% full
07-day averagepeak –
#13,273rankno region published
37d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Rust Oxide Dev - Local appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Rust Oxide Dev - Local are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on Rust Oxide Dev - Local?

gmrust (Game mode): This is the standard Rust survival experience; mp2 (Max players): The slot count is 2; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164530 (Build): This server runs build 164530; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list Rust Oxide Dev - Local puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

Where can you find Rust Oxide Dev - Local?

No region comes from Rust Oxide Dev - Local. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 176.60.49.30:28115.

What's the uptime like for Rust Oxide Dev - Local?

The server Rust Oxide Dev - Local is not reachable at the moment; the last sighting was 29 days 22 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 16 September 2026.

What Rust version is Rust Oxide Dev - Local on?

The version on Rust Oxide Dev - Local is Rust network protocol 2633 and build 164530, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

What schedule does Rust Oxide Dev - Local follow for wipes?

Too few wipes are on record for Rust Oxide Dev - Local to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 37 days 14 hours is how long ago this world came into being.

Settings and map

What settings are in place on Rust Oxide Dev - Local?

The name of Rust Oxide Dev - Local contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.

What's the map on Rust Oxide Dev - Local?

A procedural map, generated by the game, is in play on Rust Oxide Dev - Local.

Player count

How many players are on Rust Oxide Dev - Local?

Right now Rust Oxide Dev - Local is offline, with its last appearance 29 days 22 hours ago.

What's Rust Oxide Dev - Local's rank among Rust servers?

For player hours in the last seven days, Rust Oxide Dev - Local ranks #13,273, within the top – of ranked servers.

Join info

What's the way to join Rust Oxide Dev - Local?

Open Rust and press F1, then type client.connect 176.60.49.30:28115. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp2
Max players The slot count is 2.
ts8
Group limit The default team size of 8 applies here.
v2633
Protocol To join, your game has to be on protocol 2633.
cs164530
Build This server runs build 164530.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.