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Dive report

Rust Oxide Dev - Local

Offline 176.60.53.169:28115 checked 5d ago

moddedoxide
Drop in
0/ 2 players now 0% full
17-day averagepeak 1
#8,436ranktop 38%
10d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k12 Oct13 Oct14 Oct16 Oct17 Oct18 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Rust Oxide Dev - Local appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Rust Oxide Dev - Local are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What's the meaning of the tags on Rust Oxide Dev - Local?

Rust Oxide Dev - Local's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp2 (Max players): It holds 2 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167584 (Build): This server runs build 167584; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

Where can you find Rust Oxide Dev - Local?

No region comes from Rust Oxide Dev - Local. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 176.60.53.169:28115.

Is Rust Oxide Dev - Local up, and how often does it stay online?

Right now Rust Oxide Dev - Local is offline, having last been seen 5 days 2 hours ago. It was up 1% of the time over the last full 5 days, 1 of 120 hours. 12 October 2026 is when Rust Going Deep first saw it.

What is the Rust version for Rust Oxide Dev - Local?

Rust network protocol 2634 and build 167584 is what Rust Oxide Dev - Local runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

When does Rust Oxide Dev - Local wipe?

Rust Oxide Dev - Local's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 10 days 21 hours is how long ago this world came into being.

Rules and settings

What settings and rules have been applied to Rust Oxide Dev - Local?

Its name does not state a gather rate for Rust Oxide Dev - Local. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.

What's the map on Rust Oxide Dev - Local?

A procedural map, generated by the game, is in play on Rust Oxide Dev - Local.

Population

Is Rust Oxide Dev - Local busy?

The last sighting of Rust Oxide Dev - Local was 5 days 2 hours ago; it is offline right now. The seven-day average is 1 players, with a peak of 1.

What's Rust Oxide Dev - Local's rank among Rust servers?

Over the last seven days, Rust Oxide Dev - Local is #8,436 by player hours, among the top 38% of all ranked servers.

Getting in

How do you get into Rust Oxide Dev - Local?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 176.60.53.169:28115.

What each one means

Server tags

Published as mp2,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp2
Max players It holds 2 players.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167584
Build This server runs build 167584.
ptrak
Networking Standard RakNet networking.
$r?
Region code No region is set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.