Rust Oxide Dev - Local
Offline 176.60.53.184:28115 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 266/ 400
- 183/ 225
- 125/ 100
- 337/ 1000
- 24/ 700
Quick answers
Tags and listings
Where does Rust Oxide Dev - Local appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Rust Oxide Dev - Local: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on Rust Oxide Dev - Local?
gmrust (Game mode): This is the standard Rust survival experience; mp2 (Max players): The slot count is 2; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list Rust Oxide Dev - Local puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What's the location of Rust Oxide Dev - Local?
No region comes from Rust Oxide Dev - Local. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 176.60.53.184:28115.
How reliable is Rust Oxide Dev - Local?
Rust Oxide Dev - Local is down at the moment; it was last up 2 days 14 hours ago. Over the past full 3 days it stayed up for 4 of 72 hours, or 6%. 14 October 2026 is when Rust Going Deep first saw it.
What Rust version is Rust Oxide Dev - Local on?
Rust network protocol 2634 and build 167781 is what Rust Oxide Dev - Local runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
How often does Rust Oxide Dev - Local wipe?
The wipes recorded for Rust Oxide Dev - Local are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 4 days 12 hours.
Settings and map
Which rules and settings is Rust Oxide Dev - Local running?
Its name does not state a gather rate for Rust Oxide Dev - Local. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
Which map is active on Rust Oxide Dev - Local?
A procedural map, generated by the game, is in play on Rust Oxide Dev - Local.
Population
Is Rust Oxide Dev - Local busy?
Rust Oxide Dev - Local was last seen 2 days 14 hours ago and is offline as you read this. The seven-day average is 1 players, with a peak of 1.
What's Rust Oxide Dev - Local's rank among Rust servers?
Over the last seven days, Rust Oxide Dev - Local is #9,229 by player hours, among the top 42% of all ranked servers.
Getting in
How do you get into Rust Oxide Dev - Local?
To join, open Rust, hit F1, and enter client.connect 176.60.53.184:28115. Or click Launch Rust on this page to open the game through Steam and connect.