My Test Server
Offline 176.62.183.143:28015 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 300/ 400
- 173/ 225
- 122/ 100
- 338/ 1000
- 26/ 700
Quick answers
Tags and search
Where does My Test Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include My Test Server: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on My Test Server?
gmrust (Game mode): This is the standard Rust survival experience; mp500 (Max players): There are 500 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): The build number is 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list My Test Server puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the location of My Test Server?
No region comes from My Test Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 176.62.183.143:28015.
How reliable is My Test Server?
My Test Server is down at the moment; it was last up 34 days 15 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.
What Rust version is My Test Server on?
Rust network protocol 2633 and build 163794 is what My Test Server runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
How often does My Test Server wipe?
Too few wipes are on record for My Test Server to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 36 days 14 hours is how long ago this world came into being.
Map and rules
What settings are in place on My Test Server?
The name of My Test Server contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
What's the map on My Test Server?
The map on My Test Server is procedural, made by the game.
Population
What's the population like on My Test Server?
The last sighting of My Test Server was 34 days 15 hours ago; it is offline right now.
What position does My Test Server hold in the server rankings?
Over the last seven days, My Test Server is #13,591 by player hours, among the top – of all ranked servers.
Getting in
What's the process to join My Test Server?
To join, open Rust, hit F1, and enter client.connect 176.62.183.143:28015. Or click Launch Rust on this page to open the game through Steam and connect.