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Dive report

Dead Valley | PvE | Bi-Weekly | Old Research System

Online EU 176.9.122.93:28000 checked 9m ago

quad biweekly wipes moddedoxidepve
Drop in
3/ 50 players now 6% full
17-day averagepeak 9
#2,756ranktop 12% · #1042 in EU
2d agolast wipebiweekly schedule
11d 8hnext wipeThu 29 Oct, 18:01 UTC

Players

AveragePeak
02.557.51010:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

02040608010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 12% of all ranked servers, top 36% in EU, and #171 of the quad servers (top 21%). Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:01 UTC, in 11d 8h. Its biweekly schedule tag · low confidence

usual gap13.1 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak9players, last three wipes
crowd held0%else halves by day 9

Coming wipes

  • 11d 8h
    Thu 29 Oct, 18:01 UTC
  • 18d 9h
    Thu 5 Nov, 19:00 UTC
    FW
  • 25d 8h
    Thu 12 Nov, 18:01 UTC
  • 39d 8h
    Thu 26 Nov, 18:01 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctSat 19 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 27 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:01 UTC2d ago 9 – running 2
Thu 1 Oct, 18:19 UTC FW16d ago 9 halved by day 8 14 days 1
Sat 19 Sep, 13:32 UTC28d ago 8 halved by day 10 12.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Dead Valley | PvE | Bi-Weekly | Old Research System appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Dead Valley | PvE | Bi-Weekly | Old Research System are: EU Rust servers, live, Modded Rust servers and Go deep on PvE servers. You can find it on the server list by these filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

How should you read the tags on Dead Valley | PvE | Bi-Weekly | Old Research System?

Dead Valley | PvE | Bi-Weekly | Old Research System's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): It holds 50 players; ts4 (Group limit): You can have up to 4 in a team; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^b (Biweekly): Every fortnight, it wipes; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; EU (Europe): The server browser lists it under Europe. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

Is Dead Valley | PvE | Bi-Weekly | Old Research System lag-free?

It averaged 49 server fps over the last 48 hours, with a low of 5. The entity count reached a high of 71,792, covering buildings, deployables and everything else. Memory use peaked at 3,222 MB. A climbing entity count together with low fps is what feels like lag to players.

What location is Dead Valley | PvE | Bi-Weekly | Old Research System in?

Its location is Europe, according to the EU tag Dead Valley | PvE | Bi-Weekly | Old Research System displays. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 176.9.122.93:28000.

What's the uptime like for Dead Valley | PvE | Bi-Weekly | Old Research System?

Dead Valley | PvE | Bi-Weekly | Old Research System is up and reachable at the moment. Its reported uptime shows a restart about 4 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. The first sighting by Rust Going Deep was on 13 September 2026.

What Rust version is Dead Valley | PvE | Bi-Weekly | Old Research System on?

On Linux, Dead Valley | PvE | Bi-Weekly | Old Research System runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

How often does Dead Valley | PvE | Bi-Weekly | Old Research System wipe?

Its tag guides the prediction since Dead Valley | PvE | Bi-Weekly | Old Research System has too few wipes on record to confirm the schedule. Thursday 29 October at 18:01 UTC is when the next wipe is due. The world you are on now was created 2 days 15 hours. The tags show wipes scheduled every two weeks.

What can you expect on wipe day at Dead Valley | PvE | Bi-Weekly | Old Research System?

Across its recent wipes, the average busiest point drew 9 players. On the latest wipe, 27 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. Otherwise, the crowd sank below half by day 9.

Rules and settings

What settings are in place on Dead Valley | PvE | Bi-Weekly | Old Research System?

Its name does not state a gather rate for Dead Valley | PvE | Bi-Weekly | Old Research System. 4 players (quad) is the cap for a group. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is active on Dead Valley | PvE | Bi-Weekly | Old Research System?

Dead Valley | PvE | Bi-Weekly | Old Research System uses a procedural map of size 3,500 with seed 1337, made by the game. RustMaps can display it from this page because the same size and seed yield the same map. You will see the map named: Custom Map.

Player stats

Is Dead Valley | PvE | Bi-Weekly | Old Research System busy?

Out of 50 slots, 3 are filled on Dead Valley | PvE | Bi-Weekly | Old Research System right now. The seven-day average is 1 players, with a peak of 9. At 21:00 UTC in the last 48 hours, the average reached its highest: 8 players.

What position does Dead Valley | PvE | Bi-Weekly | Old Research System hold in the server rankings?

Over the last seven days Dead Valley | PvE | Bi-Weekly | Old Research System sits at #2,756 on player hours, which is #1,042 in Europe and inside the top 12% of all ranked servers. It ranks #171 among quad servers.

Join info

How do you get into Dead Valley | PvE | Bi-Weekly | Old Research System?

Open Rust and press F1, then type client.connect 176.9.122.93:28000. Alternatively, click Launch Rust on this page to join via Steam. You can find its website at https://discord.com/invite/HRS8z83BN.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,^b,EU,^p,gmrust,cs167781,ts4,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players It holds 50 players.
ts4
Group limit You can have up to 4 in a team.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build The build number is 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly Every fortnight, it wipes.

Gameplay

^p
PvE It's player versus environment, so the world poses the risk, not other players.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.