nameserver
Offline 176.97.130.231:28015 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1000/ 100
- 168/ 400
- 127/ 245
- 132/ 100
- 369/ 1000
- 28/ 700
Quick answers
Tags and filters
Where does nameserver appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include nameserver: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on nameserver?
The server browser shows these tags for nameserver: gmrust (Game mode): Survival, as standard Rust does it; mp15 (Max players): There are 15 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2632 (Protocol): The protocol is 2632; a different version won't get you in; cs160556 (Build): It's on build 160556; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What location is nameserver in?
nameserver does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 176.97.130.231:28015.
Is nameserver up, and how often does it stay online?
The server nameserver is not reachable at the moment; the last sighting was 31 days 5 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 16 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for nameserver?
Rust network protocol 2632 and build 160556 is what nameserver runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
What schedule does nameserver follow for wipes?
nameserver's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 61 days 23 hours ago.
Rules and settings
Which rules and settings is nameserver running?
Its name does not state a gather rate for nameserver. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.
Which map is active on nameserver?
A procedural map, generated by the game, is in play on nameserver.
Player count
What's the population like on nameserver?
The last sighting of nameserver was 31 days 5 hours ago; it is offline right now.
What position does nameserver hold in the server rankings?
Over the last seven days, nameserver is #15,488 by player hours, among the top – of all ranked servers.
Join info
What's the way to join nameserver?
To join, open Rust, hit F1, and enter client.connect 176.97.130.231:28015. Or click Launch Rust on this page to open the game through Steam and connect.