nameserver
Offline 176.97.135.197:28015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 25/ 100
- 103/ 400
- 53/ 225
- 124/ 100
- 96/ 1000
- 3/ 700
Quick answers
Tags and search
Where does nameserver appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry nameserver are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on nameserver?
The server browser shows these tags for nameserver: gmrust (Game mode): This is the standard Rust survival experience; mp15 (Max players): It holds 15 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166652 (Build): The build number is 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What location is nameserver in?
nameserver does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 176.97.135.197:28015.
Is nameserver up, and how often does it stay online?
The server nameserver is not reachable at the moment; the last sighting was 14 days 10 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 3 October 2026.
What is the Rust version for nameserver?
On Windows, nameserver runs Rust network protocol 2634 and build 166652. The protocol must match to join; Steam will update your game.
Wipe info
What schedule does nameserver follow for wipes?
Too few wipes are on record for nameserver to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 14 days 13 hours is how long ago this world came into being.
Settings and map
What settings and rules have been applied to nameserver?
No gather rate appears in the name of nameserver. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
Which map is active on nameserver?
nameserver uses a game-generated procedural map.
Player count
How many players are on nameserver?
The last sighting of nameserver was 14 days 10 hours ago; it is offline right now.
What's nameserver's rank among Rust servers?
For player hours in the last seven days, nameserver ranks #13,917, within the top 61% of ranked servers.
Join info
What's the process to join nameserver?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 176.97.135.197:28015.