Local server 261
Offline 177.1.187.230:28015 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 266/ 400
- 182/ 225
- 129/ 100
- 328/ 1000
- 23/ 700
Quick answers
Tags and search
Where does Local server 261 appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Local server 261 are: Modded Rust servers. Its entry appears under the filters Type: Modded.
How should you read the tags on Local server 261?
gmrust (Game mode): This is the standard Rust survival experience; mp15 (Max players): It holds 15 players; v2332 (Protocol): This server runs game protocol 2332, so your game must match that version to join; ptrak (Networking): RakNet, the network layer Rust uses by default; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): You'll see it in Modded, since plugins or settings modify the game; h955eb6e7 (Custom tag): The owner or a plugin created this tag, so it's not standard Rust; stok (Custom tag): The owner or a plugin created this tag, so it's not standard Rust — that is the tag list Local server 261 puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What's the location of Local server 261?
No region comes from Local server 261. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 177.1.187.230:28015.
What's the uptime like for Local server 261?
The server Local server 261 is not reachable at the moment; the last sighting was 25 days 13 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 22 September 2026.
What Rust version is Local server 261 on?
On Windows, Local server 261 runs Rust network protocol 2332. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
When does Local server 261 wipe?
Local server 261's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 230 days 14 hours.
Rules and settings
Which rules and settings is Local server 261 running?
The name of Local server 261 contains no gather rate. There is no published group limit. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. VAC, Valve's anti-cheat, is enabled.
Player count
How many players are on Local server 261?
The last sighting of Local server 261 was 25 days 13 hours ago; it is offline right now.
What's Local server 261's rank among Rust servers?
Over the last seven days, Local server 261 is #15,464 by player hours, among the top 67% of all ranked servers.
Getting in
What's the process to join Local server 261?
Open Rust and press F1, then type client.connect 177.1.187.230:28015. Alternatively, click Launch Rust on this page to join via Steam.