Test
Offline 177.1.194.3:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 266/ 400
- 182/ 225
- 129/ 100
- 328/ 1000
- 23/ 700
Quick answers
Tags and filters
Where does Test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Test: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o.
How should you read the tags on Test?
gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): It holds 1 players; v2556 (Protocol): The protocol is 2556; a different version won't get you in; cs104046 (Build): This server runs build 104046; ptrak (Networking): Standard RakNet networking; $rfra (Region code): It's tagged with the region code fra; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list Test puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What location is Test in?
There is no region from Test, but the region code reads fra. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 177.1.194.3:28015.
How reliable is Test?
Right now Test is offline, having last been seen 34 hours ago. Uptime hit 0% over the last 1 full day, with 0 of 24 hours online. 16 October 2026 is when Rust Going Deep first saw it.
What Rust version is Test on?
On Windows, Test runs Rust network protocol 2556 and build 104046. The protocol must match to join; Steam will update your game.
Wipe info
When does Test wipe?
The wipes recorded for Test are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 49 days 3 hours.
Rules and settings
What settings are in place on Test?
The name of Test contains no gather rate. No group limit is published. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
Which map is active on Test?
Test uses a game-generated procedural map.
Population
Is Test busy?
The last sighting of Test was 34 hours ago; it is offline right now. The seven-day average for players here is 0.
What position does Test hold in the server rankings?
For player hours in the last seven days, Test ranks #15,843, within the top 72% of ranked servers.
Join info
How do you get into Test?
Open Rust and press F1, then type client.connect 177.1.194.3:28015. Alternatively, click Launch Rust on this page to join via Steam.