Private Rust
Offline 177.227.113.248:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 256/ 400
- 185/ 225
- 123/ 100
- 394/ 1000
- 36/ 700
Quick answers
Tags and search
Where does Private Rust appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Private Rust are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on Private Rust?
gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): The slot count is 1; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs164530 (Build): It's on build 164530; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list Private Rust puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
Where can you find Private Rust?
There is no published region for Private Rust. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 177.227.113.248:28015.
What's the uptime like for Private Rust?
Private Rust is down at the moment; it was last up 30 days 19 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 17 September 2026.
What is the Rust version for Private Rust?
The version on Private Rust is Rust network protocol 2633 and build 164530, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
What schedule does Private Rust follow for wipes?
Too few wipes are on record for Private Rust to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 31 days 5 hours ago.
Rules and settings
Which rules and settings is Private Rust running?
Its name does not state a gather rate for Private Rust. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.
What's the map on Private Rust?
The map on Private Rust is procedural, made by the game.
Player stats
Is Private Rust busy?
Private Rust was last seen 30 days 19 hours ago and is offline as you read this.
What position does Private Rust hold in the server rankings?
For player hours in the last seven days, Private Rust ranks #13,247, within the top – of ranked servers.
How to join
What's the process to join Private Rust?
To join, open Rust, hit F1, and enter client.connect 177.227.113.248:28015. Or click Launch Rust on this page to open the game through Steam and connect.