IKS[211 Devblog]
Offline 177.3.220.53:27015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 304/ 400
- 183/ 225
- 121/ 100
- 390/ 1000
- 31/ 700
Quick answers
Tags and search
Where does IKS[211 Devblog] appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include IKS[211 Devblog]: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Last wipe: In the last week.
What's the meaning of the tags on IKS[211 Devblog]?
IKS[211 Devblog]'s game browser tags read: mp10 (Max players): There are 10 slots on this server; v2164 (Protocol): To join, your game has to be on protocol 2164; oxide (Oxide): The plugin framework here is Oxide (uMod); modded (Modded): You'll see it in Modded, since plugins or settings modify the game; hb68d7370 (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides; stok (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What location is IKS[211 Devblog] in?
There is no published region for IKS[211 Devblog]. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 177.3.220.53:27015.
How reliable is IKS[211 Devblog]?
The server IKS[211 Devblog] is not reachable at the moment; the last sighting was 38 hours ago. Uptime hit 0% over the last 1 full day, with 0 of 24 hours online. Rust Going Deep has had it on record since 16 October 2026.
What Rust version is IKS[211 Devblog] on?
Rust network protocol 2164 is what IKS[211 Devblog] runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
When does IKS[211 Devblog] wipe?
The wipes recorded for IKS[211 Devblog] are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 5 days 13 hours.
Map and rules
What settings and rules have been applied to IKS[211 Devblog]?
No gather rate appears in the name of IKS[211 Devblog]. There is no published group limit. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. VAC, Valve's anti-cheat, is disabled.
Player count
How many players are on IKS[211 Devblog]?
The last sighting of IKS[211 Devblog] was 38 hours ago; it is offline right now. For the past week, players averaged 1 with a high of 1. Over the last 48 hours, 18:00 UTC drew the most players, 1 on average.
Where does IKS[211 Devblog] sit in the rankings?
For player hours in the last seven days, IKS[211 Devblog] ranks #10,186, within the top 46% of ranked servers.
Getting in
How do you get into IKS[211 Devblog]?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 177.3.220.53:27015.