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Dive report

Rust Local - Testes

Offline 177.37.136.79:28015 checked 19d ago

moddedoxide
Drop in
1/ 1 players now 100% full
07-day averagepeak –
#14,562ranktop 61%
19d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep1 Oct3 Oct4 Oct5 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Rust Local - Testes appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Rust Local - Testes are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on Rust Local - Testes?

Rust Local - Testes's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): The slot count is 1; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): This server runs build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

What location is Rust Local - Testes in?

No region comes from Rust Local - Testes. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 177.37.136.79:28015.

How reliable is Rust Local - Testes?

The server Rust Local - Testes is not reachable at the moment; the last sighting was 19 days 6 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 29 September 2026.

What Rust version is Rust Local - Testes on?

On Windows, Rust Local - Testes runs Rust network protocol 2633 and build 165217. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

How often does Rust Local - Testes wipe?

The wipes recorded for Rust Local - Testes are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 19 days 7 hours.

Map and rules

What settings are in place on Rust Local - Testes?

No gather rate appears in the name of Rust Local - Testes. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.

Which map is active on Rust Local - Testes?

A procedural map, generated by the game, is in play on Rust Local - Testes.

Population

How many players are on Rust Local - Testes?

The last sighting of Rust Local - Testes was 19 days 6 hours ago; it is offline right now.

What's Rust Local - Testes's rank among Rust servers?

Over the last seven days, Rust Local - Testes is #14,562 by player hours, among the top 61% of all ranked servers.

Getting in

What's the way to join Rust Local - Testes?

To join, open Rust, hit F1, and enter client.connect 177.37.136.79:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp1
Max players The slot count is 1.
ts8
Group limit The default team size of 8 applies here.
v2633
Protocol To join, your game has to be on protocol 2633.
cs165217
Build This server runs build 165217.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.