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Dive report

Rust Oxide Dev - Local

Offline 178.120.59.3:28115 checked 29d ago

moddedoxide
Drop in
1/ 2 players now 50% full
07-day averagepeak –
#13,271rankno region published
37d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Rust Oxide Dev - Local appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Rust Oxide Dev - Local are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on Rust Oxide Dev - Local?

gmrust (Game mode): This is the standard Rust survival experience; mp2 (Max players): It holds 2 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164530 (Build): The build number is 164530; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list Rust Oxide Dev - Local puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

Where can you find Rust Oxide Dev - Local?

Rust Oxide Dev - Local does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 178.120.59.3:28115.

How reliable is Rust Oxide Dev - Local?

Rust Oxide Dev - Local is down at the moment; it was last up 29 days 20 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 17 September 2026.

What Rust version is Rust Oxide Dev - Local on?

Rust network protocol 2633 and build 164530 is what Rust Oxide Dev - Local runs, on Windows. The protocol must match to join; Steam will update your game.

Wipe schedule

What schedule does Rust Oxide Dev - Local follow for wipes?

The wipes recorded for Rust Oxide Dev - Local are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 37 days 8 hours.

Rules and settings

What settings and rules have been applied to Rust Oxide Dev - Local?

Its name does not state a gather rate for Rust Oxide Dev - Local. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.

What's the map on Rust Oxide Dev - Local?

Rust Oxide Dev - Local uses a game-generated procedural map.

Player stats

What's the population like on Rust Oxide Dev - Local?

The last sighting of Rust Oxide Dev - Local was 29 days 20 hours ago; it is offline right now.

What's Rust Oxide Dev - Local's rank among Rust servers?

For player hours in the last seven days, Rust Oxide Dev - Local ranks #13,271, within the top – of ranked servers.

Join info

How do you get into Rust Oxide Dev - Local?

To join, open Rust, hit F1, and enter client.connect 178.120.59.3:28115. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp2
Max players It holds 2 players.
ts8
Group limit The default team size of 8 applies here.
v2633
Protocol To join, your game has to be on protocol 2633.
cs164530
Build The build number is 164530.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.