StagingLab
Offline 178.126.210.193:28115 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 120/ 2000
- 344/ 2000
- 50/ 200
- 58/ 250
- 45/ 200
- 64/ 200
Quick answers
Tags and listings
Where does StagingLab appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include StagingLab: Modded Rust servers and Go deep on PvE servers. You can find it on the server list by these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on StagingLab?
The server browser shows these tags for StagingLab: gmrust (Game mode): Survival, as standard Rust does it; mp800 (Max players): It holds 800 players; ts50 (Group limit): Teams max out at 50; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166462 (Build): It's on build 166462; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play; modded (Modded): The Modded category fits: plugins or settings are in play; oxidation (Custom tag): The owner or a plugin created this tag, so it's not standard Rust. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
Where can you find StagingLab?
StagingLab does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 178.126.210.193:28115.
How reliable is StagingLab?
StagingLab is down at the moment; it was last up 16 days 16 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 1 October 2026.
What is the Rust version for StagingLab?
The version on StagingLab is Rust network protocol 2634 and build 166462, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
What schedule does StagingLab follow for wipes?
Too few wipes are on record for StagingLab to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 17 days 2 hours ago.
Rules and settings
What settings and rules have been applied to StagingLab?
No gather rate appears in the name of StagingLab. The group limit is 50 players. pve is the game mode, no fighting other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
Player count
What's the population like on StagingLab?
StagingLab was last seen 16 days 16 hours ago and is offline as you read this.
Where does StagingLab sit in the rankings?
Over the last seven days, StagingLab is #16,084 by player hours, among the top 69% of all ranked servers.
Getting in
What's the way to join StagingLab?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 178.126.210.193:28115.