Skins
Offline 178.155.23.114:28015 checked 18d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 0/ 100
- 77/ 400
- 60/ 245
- 129/ 100
- 152/ 1000
- 17/ 700
Quick answers
Tags and search
Where does Skins appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Skins: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Skins?
gmrust (Game mode): This is the standard Rust survival experience; mp500 (Max players): The slot count is 500; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): It's on build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list Skins puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What location is Skins in?
Skins does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 178.155.23.114:28015.
How reliable is Skins?
Right now Skins is offline, having last been seen 18 days 15 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 29 September 2026.
What Rust version is Skins on?
On Windows, Skins runs Rust network protocol 2633 and build 165217. The protocol must match to join; Steam will update your game.
Wipe info
What schedule does Skins follow for wipes?
Too few wipes are on record for Skins to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 39 days 18 hours.
Settings and map
What settings are in place on Skins?
Its name does not state a gather rate for Skins. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.
Which map is active on Skins?
A procedural map, generated by the game, is in play on Skins.
Player count
How many players are on Skins?
Skins was last seen 18 days 15 hours ago and is offline as you read this.
What position does Skins hold in the server rankings?
For player hours in the last seven days, Skins ranks #15,334, within the top 64% of ranked servers.
Getting in
What's the way to join Skins?
Open Rust and press F1, then type client.connect 178.155.23.114:28015. Alternatively, click Launch Rust on this page to join via Steam.