Skins
Offline 178.155.29.211:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 999/ 100
- 228/ 400
- 210/ 245
- 135/ 100
- 468/ 1000
- 42/ 700
Quick answers
Tags and search
Where does Skins appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Skins are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Skins?
The server browser shows these tags for Skins: gmrust (Game mode): Survival, as standard Rust does it; mp500 (Max players): The slot count is 500; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167584 (Build): It's on build 167584; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What's the location of Skins?
No region comes from Skins. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 178.155.29.211:28015.
What's the uptime like for Skins?
The server Skins is not reachable at the moment; the last sighting was 4 days 20 hours ago. Over the past full 4 days it stayed up for 1 of 96 hours, or 1%. Rust Going Deep has had it on record since 12 October 2026.
What is the Rust version for Skins?
Rust network protocol 2634 and build 167584 is what Skins runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
What schedule does Skins follow for wipes?
Skins's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 21 days 6 hours ago.
Map and rules
What settings are in place on Skins?
No gather rate appears in the name of Skins. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is active on Skins?
The map on Skins is procedural, made by the game.
Player count
Is Skins busy?
The last sighting of Skins was 4 days 20 hours ago; it is offline right now. The seven-day average is 1 players, with a peak of 1.
Where does Skins sit in the rankings?
For player hours in the last seven days, Skins ranks #13,524, within the top 61% of ranked servers.
Join info
What's the process to join Skins?
Open Rust and press F1, then type client.connect 178.155.29.211:28015. Alternatively, click Launch Rust on this page to join via Steam.