TEST
Offline 178.155.60.99:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 20/ 100
- 136/ 400
- 89/ 225
- 121/ 100
- 119/ 1000
- 6/ 700
Quick answers
Tags and listings
Where does TEST appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include TEST: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on TEST?
TEST's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): It's on build 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
Where can you find TEST?
TEST does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 178.155.60.99:28015.
Is TEST up, and how often does it stay online?
The server TEST is not reachable at the moment; the last sighting was 2 days 12 hours ago. It was up 0% of the time over the last full 2 days, 0 of 48 hours. 15 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for TEST?
The version on TEST is Rust network protocol 2634 and build 166652, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
What schedule does TEST follow for wipes?
Too few wipes are on record for TEST to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 2 days 12 hours is how long ago this world came into being.
Settings and map
What settings and rules have been applied to TEST?
No gather rate appears in the name of TEST. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.
Which map is active on TEST?
A procedural map, generated by the game, is in play on TEST.
Population
What's the population like on TEST?
The last sighting of TEST was 2 days 12 hours ago; it is offline right now. The seven-day average is 1 players, with a peak of 1.
Where does TEST sit in the rankings?
Over the last seven days, TEST is #13,248 by player hours, among the top 60% of all ranked servers.
Join info
What's the way to join TEST?
Open Rust and press F1, then type client.connect 178.155.60.99:28015. Alternatively, click Launch Rust on this page to join via Steam.