ScoobyDooRUST
Offline 178.176.189.70:28015 checked 3h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 49% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 20:55 UTC5d ago | – | – | – | 0 |
| Sun 11 Oct, 18:04 UTC6d ago | – | – | – | 0 |
| Sun 11 Oct, 17:42 UTC6d ago | – | – | – | 0 |
| Sun 11 Oct, 17:21 UTC6d ago | – | – | – | 0 |
| Sun 11 Oct, 16:54 UTC6d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 69/ 150
- 50/ 100
- 1/ 3300
- 0/ 500
- 2/ 7
- 1/ 100
Quick answers
Tags and listings
Where does ScoobyDooRUST appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry ScoobyDooRUST are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on ScoobyDooRUST?
ScoobyDooRUST's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp5 (Max players): There are 5 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167584 (Build): It's on build 167584; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
Where can you find ScoobyDooRUST?
There is no published region for ScoobyDooRUST. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 178.176.189.70:28015.
Is ScoobyDooRUST up, and how often does it stay online?
ScoobyDooRUST is down at the moment; it was last up 3 hours ago. In the last full 7 days, 22 of 168 hours were online, 13% uptime. Rust Going Deep has had it on record since 6 October 2026.
What is the Rust version for ScoobyDooRUST?
The version on ScoobyDooRUST is Rust network protocol 2634 and build 167584, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
How often does ScoobyDooRUST wipe?
No wipe schedule exists here: ScoobyDooRUST creates a fresh world every few hours, and those resets are not wipes.
Settings and map
What settings and rules have been applied to ScoobyDooRUST?
Its name does not state a gather rate for ScoobyDooRUST. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
Which map is active on ScoobyDooRUST?
ScoobyDooRUST uses a game-generated procedural map.
Population
Is ScoobyDooRUST busy?
ScoobyDooRUST was last seen 3 hours ago and is offline as you read this. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, 01:00 UTC drew the most players, 1 on average.
What's ScoobyDooRUST's rank among Rust servers?
Over the last seven days, ScoobyDooRUST is #10,821 by player hours, among the top 49% of all ranked servers.
How to join
How do you get into ScoobyDooRUST?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 178.176.189.70:28015.