Season4
Offline 178.178.240.225:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 0/ 100
- 84/ 400
- 51/ 245
- 120/ 100
- 85/ 1000
- 5/ 700
Quick answers
Tags and search
Where does Season4 appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Season4: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on Season4?
gmrust (Game mode): This is the standard Rust survival experience; mp15 (Max players): It holds 15 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166652 (Build): The build number is 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list Season4 puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What location is Season4 in?
No region comes from Season4. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 178.178.240.225:28015.
Is Season4 up, and how often does it stay online?
Season4 is down at the moment; it was last up 9 days 21 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 7 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for Season4?
Rust network protocol 2634 and build 166652 is what Season4 runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
How often does Season4 wipe?
The wipes recorded for Season4 are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 11 days 17 hours is how long ago this world came into being.
Settings and map
What settings and rules have been applied to Season4?
The name of Season4 contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.
What's the map on Season4?
The map on Season4 is procedural, made by the game.
Player stats
Is Season4 busy?
Season4 was last seen 9 days 21 hours ago and is offline as you read this.
What's Season4's rank among Rust servers?
Over the last seven days, Season4 is #14,880 by player hours, among the top 67% of all ranked servers.
How to join
What's the process to join Season4?
To join, open Rust, hit F1, and enter client.connect 178.178.240.225:28015. Or click Launch Rust on this page to open the game through Steam and connect.