TestServer
Offline 178.178.89.58:28015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 987/ 100
- 149/ 400
- 124/ 245
- 125/ 100
- 345/ 1000
- 26/ 700
Quick answers
Tags and filters
Where does TestServer appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry TestServer are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on TestServer?
The server browser shows these tags for TestServer: gmrust (Game mode): Survival, as standard Rust does it; mp15 (Max players): It holds 15 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): This server runs build 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
Where can you find TestServer?
TestServer does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 178.178.89.58:28015.
What's the uptime like for TestServer?
TestServer is down at the moment; it was last up 20 days ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 27 September 2026.
What Rust version is TestServer on?
The version on TestServer is Rust network protocol 2633 and build 165217, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
When does TestServer wipe?
TestServer's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 21 days 12 hours is how long ago this world came into being.
Rules and settings
What settings and rules have been applied to TestServer?
No gather rate appears in the name of TestServer. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.
Which map is active on TestServer?
A procedural map, generated by the game, is in play on TestServer.
Player count
How many players are on TestServer?
The last sighting of TestServer was 20 days ago; it is offline right now.
What position does TestServer hold in the server rankings?
For player hours in the last seven days, TestServer ranks #16,949, within the top 71% of ranked servers.
How to join
How do you get into TestServer?
To join, open Rust, hit F1, and enter client.connect 178.178.89.58:28015. Or click Launch Rust on this page to open the game through Steam and connect.