DevServer
Offline 178.205.127.60:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 203/ 400
- 159/ 225
- 131/ 100
- 220/ 1000
- 18/ 700
Quick answers
Tags and search
Where does DevServer appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include DevServer: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on DevServer?
DevServer's game browser tags read: gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): There are 1 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167584 (Build): This server runs build 167584; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What location is DevServer in?
No region comes from DevServer. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 178.205.127.60:28015.
What's the uptime like for DevServer?
DevServer is down at the moment; it was last up 5 days 14 hours ago. It was up 0% of the time over the last full 5 days, 0 of 120 hours. Rust Going Deep has had it on record since 12 October 2026.
What Rust version is DevServer on?
The version on DevServer is Rust network protocol 2634 and build 167584, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
When does DevServer wipe?
The wipes recorded for DevServer are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 5 days 15 hours is how long ago this world came into being.
Settings and map
What settings and rules have been applied to DevServer?
The name of DevServer contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.
Player stats
How many players are on DevServer?
DevServer was last seen 5 days 14 hours ago and is offline as you read this. For the past week, players averaged 1 with a high of 1.
What position does DevServer hold in the server rankings?
Over the last seven days, DevServer is #12,070 by player hours, among the top 55% of all ranked servers.
Getting in
How do you get into DevServer?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 178.205.127.60:28015.