nameserver
Offline 178.216.70.6:28015 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 262/ 400
- 184/ 225
- 126/ 100
- 320/ 1000
- 22/ 700
Quick answers
Tags and listings
Where does nameserver appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry nameserver are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on nameserver?
The server browser shows these tags for nameserver: gmrust (Game mode): Survival, as standard Rust does it; mp2 (Max players): The slot count is 2; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166652 (Build): The build number is 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What location is nameserver in?
nameserver does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 178.216.70.6:28015.
Is nameserver up, and how often does it stay online?
Right now nameserver is offline, having last been seen 13 days 14 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 4 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for nameserver?
On Windows, nameserver runs Rust network protocol 2634 and build 166652. The protocol must match to join; Steam will update your game.
Wipe info
What schedule does nameserver follow for wipes?
nameserver's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 13 days 14 hours is how long ago this world came into being.
Rules and settings
What settings are in place on nameserver?
Its name does not state a gather rate for nameserver. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
What's the map on nameserver?
The map on nameserver is procedural, made by the game.
Player stats
Is nameserver busy?
Right now nameserver is offline, with its last appearance 13 days 14 hours ago.
What position does nameserver hold in the server rankings?
For player hours in the last seven days, nameserver ranks #13,768, within the top 61% of ranked servers.
Join info
What's the way to join nameserver?
To join, open Rust, hit F1, and enter client.connect 178.216.70.6:28015. Or click Launch Rust on this page to open the game through Steam and connect.