DeepSea local validation
Online 178.222.157.41:28025 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 15:16 UTC6h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 962/ 100
- 179/ 400
- 141/ 245
- 129/ 100
- 416/ 1000
- 26/ 700
Quick answers
Tags and filters
Where does DeepSea local validation appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include DeepSea local validation: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on DeepSea local validation?
gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): There are 1 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list DeepSea local validation puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What's the location of DeepSea local validation?
There is no published region for DeepSea local validation. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 178.222.157.41:28025.
How reliable is DeepSea local validation?
Right now DeepSea local validation is online. The first sighting by Rust Going Deep was on 17 October 2026.
What is the Rust version for DeepSea local validation?
On Windows, DeepSea local validation runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
When does DeepSea local validation wipe?
DeepSea local validation's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 6 hours ago.
Rules and settings
Which rules and settings is DeepSea local validation running?
No gather rate appears in the name of DeepSea local validation. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.
What's the map on DeepSea local validation?
A procedural map, generated by the game, is in play on DeepSea local validation.
Player stats
How many players are on DeepSea local validation?
Out of 1 slots, 0 are filled on DeepSea local validation right now. Over the past week it has drawn 0 players on average.
What position does DeepSea local validation hold in the server rankings?
For player hours in the last seven days, DeepSea local validation ranks #15,858, within the top 72% of ranked servers.
How to join
What's the process to join DeepSea local validation?
Open Rust and press F1, then type client.connect 178.222.157.41:28025. Alternatively, click Launch Rust on this page to join via Steam.