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Dive report

DeepSea local validation

Online 178.222.157.41:28025 checked 14m ago

moddedoxide
Drop in
0/ 1 players now 0% full
07-day averagepeak –
#15,858ranktop 72%
6h agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeakWipe
0123414:0015:00Wiped Sat 17 Oct, 15:37 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 15:16 UTC6h ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does DeepSea local validation appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include DeepSea local validation: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on DeepSea local validation?

gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): There are 1 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list DeepSea local validation puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

What's the location of DeepSea local validation?

There is no published region for DeepSea local validation. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 178.222.157.41:28025.

How reliable is DeepSea local validation?

Right now DeepSea local validation is online. The first sighting by Rust Going Deep was on 17 October 2026.

What is the Rust version for DeepSea local validation?

On Windows, DeepSea local validation runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

When does DeepSea local validation wipe?

DeepSea local validation's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 6 hours ago.

Rules and settings

Which rules and settings is DeepSea local validation running?

No gather rate appears in the name of DeepSea local validation. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.

What's the map on DeepSea local validation?

A procedural map, generated by the game, is in play on DeepSea local validation.

Player stats

How many players are on DeepSea local validation?

Out of 1 slots, 0 are filled on DeepSea local validation right now. Over the past week it has drawn 0 players on average.

What position does DeepSea local validation hold in the server rankings?

For player hours in the last seven days, DeepSea local validation ranks #15,858, within the top 72% of ranked servers.

How to join

What's the process to join DeepSea local validation?

Open Rust and press F1, then type client.connect 178.222.157.41:28025. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp1
Max players There are 1 slots on this server.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build This server runs build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.