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Dive report

4ce's private server

Offline 178.227.88.245:28015 checked 20d ago

moddedoxide
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#16,955ranktop 71%
73d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does 4ce's private server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry 4ce's private server are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on 4ce's private server?

4ce's private server's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2631 (Protocol): To join, your game has to be on protocol 2631; cs158240 (Build): The build number is 158240; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

What location is 4ce's private server in?

There is no published region for 4ce's private server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 178.227.88.245:28015.

What's the uptime like for 4ce's private server?

Right now 4ce's private server is offline, having last been seen 20 days ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 27 September 2026.

What is the Rust version for 4ce's private server?

The version on 4ce's private server is Rust network protocol 2631 and build 158240, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

How often does 4ce's private server wipe?

4ce's private server's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 73 days 14 hours is how long ago this world came into being.

Rules and settings

Which rules and settings is 4ce's private server running?

The name of 4ce's private server contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is active on 4ce's private server?

The map on 4ce's private server is procedural, made by the game.

Player count

Is 4ce's private server busy?

Right now 4ce's private server is offline, with its last appearance 20 days ago.

What's 4ce's private server's rank among Rust servers?

Over the last seven days, 4ce's private server is #16,955 by player hours, among the top 71% of all ranked servers.

Getting in

What's the way to join 4ce's private server?

Open Rust and press F1, then type client.connect 178.227.88.245:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players There are 10 slots on this server.
ts8
Group limit It uses the default team limit: 8.
v2631
Protocol To join, your game has to be on protocol 2631.
cs158240
Build The build number is 158240.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.