Back Soon
Offline 178.230.124.242:28015 checked 32d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 118/ 2000
- 325/ 2000
- 38/ 200
- 49/ 250
- 50/ 200
- 62/ 200
Quick answers
Tags and filters
Where does Back Soon appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Back Soon are: Modded Rust servers and Go deep on PvE servers. The server list shows it under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Back Soon?
gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163794 (Build): It's on build 163794; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list Back Soon puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the location of Back Soon?
There is no published region for Back Soon. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 178.230.124.242:28015.
What's the uptime like for Back Soon?
Back Soon is down at the moment; it was last up 32 days 7 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 15 September 2026.
What Rust version is Back Soon on?
On Windows, Back Soon runs Rust network protocol 2633 and build 163794. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
When does Back Soon wipe?
The wipes recorded for Back Soon are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 32 days 17 hours is how long ago this world came into being.
Settings and map
What settings and rules have been applied to Back Soon?
Its name does not state a gather rate for Back Soon. 8 players is the group cap, the game's default. pve is the game mode, no fighting other players. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.
Player stats
How many players are on Back Soon?
Back Soon was last seen 32 days 7 hours ago and is offline as you read this.
What position does Back Soon hold in the server rankings?
For player hours in the last seven days, Back Soon ranks #13,324, within the top – of ranked servers.
Join info
What's the way to join Back Soon?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 178.230.124.242:28015.