Testserver
Offline 178.230.2.223:28015 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 19/ 100
- 179/ 400
- 119/ 225
- 124/ 100
- 167/ 1000
- 9/ 700
Quick answers
Tags and listings
Where does Testserver appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Testserver are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Testserver?
The server browser shows these tags for Testserver: gmvanilla (Game mode): Vanilla survival gameplay; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): This server runs build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
Where can you find Testserver?
There is no published region for Testserver. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 178.230.2.223:28015.
Is Testserver up, and how often does it stay online?
Testserver is down at the moment; it was last up 19 days 20 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 28 September 2026.
What is the Rust version for Testserver?
On Linux, Testserver runs Rust network protocol 2633 and build 165217. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
What schedule does Testserver follow for wipes?
Too few wipes are on record for Testserver to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 19 days 20 hours ago.
Rules and settings
Which rules and settings is Testserver running?
Its name does not state a gather rate for Testserver. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
What's the map on Testserver?
A procedural map, generated by the game, is in play on Testserver.
Player stats
Is Testserver busy?
Testserver was last seen 19 days 20 hours ago and is offline as you read this.
Where does Testserver sit in the rankings?
Over the last seven days, Testserver is #16,949 by player hours, among the top 71% of all ranked servers.
How to join
How do you get into Testserver?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 178.230.2.223:28015.