Back Soon
Offline 178.230.38.154:28015 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 118/ 2000
- 325/ 2000
- 38/ 200
- 49/ 250
- 50/ 200
- 62/ 200
Quick answers
Tags and listings
Where does Back Soon appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Back Soon are: Modded Rust servers and Go deep on PvE servers. The server list shows it under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on Back Soon?
gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): The slot count is 10; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): The build number is 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^p (PvE): Other players aren't a threat; the world is; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list Back Soon puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
Where can you find Back Soon?
Back Soon does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 178.230.38.154:28015.
What's the uptime like for Back Soon?
Right now Back Soon is offline, having last been seen 34 days 6 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 13 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Back Soon?
The version on Back Soon is Rust network protocol 2633 and build 163794, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
How often does Back Soon wipe?
The wipes recorded for Back Soon are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 34 days 18 hours.
Settings and map
Which rules and settings is Back Soon running?
Its name does not state a gather rate for Back Soon. Up to 8 players per group, which is the default. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
Population
What's the population like on Back Soon?
The last sighting of Back Soon was 34 days 6 hours ago; it is offline right now.
Where does Back Soon sit in the rankings?
For player hours in the last seven days, Back Soon ranks #12,972, within the top – of ranked servers.
Getting in
What's the process to join Back Soon?
To join, open Rust, hit F1, and enter client.connect 178.230.38.154:28015. Or click Launch Rust on this page to open the game through Steam and connect.