Local PVE
Offline 178.27.9.221:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 203/ 2000
- 154/ 2000
- 57/ 200
- 64/ 250
- 46/ 200
- 56/ 200
Quick answers
Tags and listings
Where does Local PVE appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Local PVE: Modded Rust servers and Go deep on PvE servers. Its entry appears under the filters Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on Local PVE?
The server browser shows these tags for Local PVE: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): The slot count is 50; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163794 (Build): This server runs build 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^p (PvE): No PvP here: the danger comes from the environment; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the location of Local PVE?
There is no published region for Local PVE. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 178.27.9.221:28015.
Is Local PVE up, and how often does it stay online?
The server Local PVE is not reachable at the moment; the last sighting was 30 days 23 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 16 September 2026.
What Rust version is Local PVE on?
The version on Local PVE is Rust network protocol 2633 and build 163794, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
When does Local PVE wipe?
The wipes recorded for Local PVE are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 31 days 14 hours.
Map and rules
What settings are in place on Local PVE?
The name of Local PVE contains no gather rate. 8 players is the group cap, the game's default. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. VAC is off: Valve's anti-cheat is not active.
Which map is active on Local PVE?
A procedural map, generated by the game, is in play on Local PVE.
Player count
How many players are on Local PVE?
Right now Local PVE is offline, with its last appearance 30 days 23 hours ago.
Where does Local PVE sit in the rankings?
For player hours in the last seven days, Local PVE ranks #14,155, within the top – of ranked servers.
How to join
How do you get into Local PVE?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 178.27.9.221:28015.