test
Offline 178.69.140.160:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 994/ 100
- 193/ 400
- 171/ 245
- 124/ 100
- 451/ 1000
- 25/ 700
Quick answers
Tags and filters
Where does test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry test are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on test?
gmrust (Game mode): Survival, as standard Rust does it; mp15 (Max players): The slot count is 15; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): The build number is 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list test puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What location is test in?
test does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 178.69.140.160:28015.
How reliable is test?
test is down at the moment; it was last up 12 days 23 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 4 October 2026.
What is the Rust version for test?
On Windows, test runs Rust network protocol 2634 and build 166652. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
How often does test wipe?
The wipes recorded for test are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 13 days 4 hours.
Rules and settings
What settings and rules have been applied to test?
The name of test contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.
What's the map on test?
The map on test is procedural, made by the game.
Player count
What's the population like on test?
test was last seen 12 days 23 hours ago and is offline as you read this.
What's test's rank among Rust servers?
Over the last seven days, test is #15,961 by player hours, among the top 71% of all ranked servers.
Getting in
What's the way to join test?
Open Rust and press F1, then type client.connect 178.69.140.160:28015. Alternatively, click Launch Rust on this page to join via Steam.