test
Offline 178.69.199.66:28015 checked 18d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 0/ 100
- 78/ 400
- 49/ 245
- 131/ 100
- 89/ 1000
- 5/ 700
Quick answers
Tags and listings
Where does test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry test are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on test?
test's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp15 (Max players): There are 15 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163493 (Build): It's on build 163493; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What location is test in?
No region comes from test. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 178.69.199.66:28015.
How reliable is test?
The server test is not reachable at the moment; the last sighting was 18 days 10 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 29 September 2026.
What is the Rust version for test?
Rust network protocol 2633 and build 163493 is what test runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
What schedule does test follow for wipes?
test's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 38 days 18 hours is how long ago this world came into being.
Settings and map
Which rules and settings is test running?
The name of test contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is active on test?
A procedural map, generated by the game, is in play on test.
Player stats
How many players are on test?
The last sighting of test was 18 days 10 hours ago; it is offline right now.
What position does test hold in the server rankings?
For player hours in the last seven days, test ranks #16,465, within the top 69% of ranked servers.
Join info
What's the way to join test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 178.69.199.66:28015.