probe
Offline 178.72.116.35:28025 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 254/ 400
- 181/ 225
- 131/ 100
- 305/ 1000
- 21/ 700
Quick answers
Tags and filters
Where does probe appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include probe: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on probe?
The server browser shows these tags for probe: gmrust (Game mode): This is the standard Rust survival experience; mp500 (Max players): The slot count is 500; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs164530 (Build): It's on build 164530; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
Where can you find probe?
There is no published region for probe. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 178.72.116.35:28025.
How reliable is probe?
Right now probe is offline, having last been seen 27 days 23 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 20 September 2026.
What is the Rust version for probe?
Rust network protocol 2633 and build 164530 is what probe runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
What schedule does probe follow for wipes?
The wipes recorded for probe are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 27 days 23 hours.
Settings and map
What settings are in place on probe?
Its name does not state a gather rate for probe. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.
Which map is active on probe?
A procedural map, generated by the game, is in play on probe.
Player count
How many players are on probe?
The last sighting of probe was 27 days 23 hours ago; it is offline right now.
What position does probe hold in the server rankings?
For player hours in the last seven days, probe ranks #15,481, within the top – of ranked servers.
Join info
What's the way to join probe?
Open Rust and press F1, then type client.connect 178.72.116.35:28025. Alternatively, click Launch Rust on this page to join via Steam.