RuneForge Test
Offline 179.32.221.78:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1001/ 100
- 77/ 400
- 43/ 245
- 132/ 100
- 34/ 1000
- 7/ 700
Quick answers
Tags and listings
Where does RuneForge Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry RuneForge Test are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on RuneForge Test?
The server browser shows these tags for RuneForge Test: gmrust (Game mode): Survival, as standard Rust does it; mp4 (Max players): The slot count is 4; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163207 (Build): It's on build 163207; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What's the location of RuneForge Test?
No region comes from RuneForge Test. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 179.32.221.78:28015.
What's the uptime like for RuneForge Test?
The server RuneForge Test is not reachable at the moment; the last sighting was 28 days 20 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 19 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for RuneForge Test?
Rust network protocol 2633 and build 163207 is what RuneForge Test runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
What schedule does RuneForge Test follow for wipes?
Too few wipes are on record for RuneForge Test to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 41 days 1 hours ago.
Rules and settings
What settings and rules have been applied to RuneForge Test?
No gather rate appears in the name of RuneForge Test. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.
What's the map on RuneForge Test?
RuneForge Test uses a game-generated procedural map.
Player count
How many players are on RuneForge Test?
Right now RuneForge Test is offline, with its last appearance 28 days 20 hours ago.
Where does RuneForge Test sit in the rankings?
For player hours in the last seven days, RuneForge Test ranks #15,402, within the top – of ranked servers.
How to join
What's the process to join RuneForge Test?
To join, open Rust, hit F1, and enter client.connect 179.32.221.78:28015. Or click Launch Rust on this page to open the game through Steam and connect.