testvalley
Offline 179.60.168.153:28015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 262/ 400
- 186/ 225
- 127/ 100
- 325/ 1000
- 23/ 700
Quick answers
Tags and search
Where does testvalley appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include testvalley: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on testvalley?
gmvanilla (Game mode): It's vanilla survival; mp100 (Max players): The slot count is 100; ts15 (Group limit): The team limit is 15; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): The build number is 165217; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list testvalley puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What location is testvalley in?
No region comes from testvalley. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 179.60.168.153:28015.
Is testvalley up, and how often does it stay online?
Right now testvalley is offline, having last been seen 22 days 22 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 25 September 2026.
What is the Rust version for testvalley?
The version on testvalley is Rust network protocol 2633 and build 165217, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
How often does testvalley wipe?
testvalley's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 23 days 5 hours is how long ago this world came into being.
Rules and settings
What settings are in place on testvalley?
The name of testvalley contains no gather rate. Group size is capped at 15 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.
Which map is active on testvalley?
testvalley uses a game-generated procedural map.
Player count
Is testvalley busy?
testvalley was last seen 22 days 22 hours ago and is offline as you read this.
What's testvalley's rank among Rust servers?
For player hours in the last seven days, testvalley ranks #16,304, within the top 71% of ranked servers.
Getting in
What's the way to join testvalley?
Open Rust and press F1, then type client.connect 179.60.168.153:28015. Alternatively, click Launch Rust on this page to join via Steam.