testvalley
Offline 179.60.168.73:28015 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 212/ 400
- 176/ 225
- 122/ 100
- 253/ 1000
- 21/ 700
Quick answers
Tags and listings
Where does testvalley appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include testvalley: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on testvalley?
The server browser shows these tags for testvalley: gmvanilla (Game mode): It's vanilla survival; mp100 (Max players): It holds 100 players; ts15 (Group limit): The team limit is 15; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): This server runs build 165217; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What's the location of testvalley?
testvalley does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 179.60.168.73:28015.
How reliable is testvalley?
The server testvalley is not reachable at the moment; the last sighting was 21 days 16 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 26 September 2026.
What is the Rust version for testvalley?
On Windows, testvalley runs Rust network protocol 2633 and build 165217. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
How often does testvalley wipe?
The wipes recorded for testvalley are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 23 days 4 hours.
Map and rules
What settings and rules have been applied to testvalley?
The name of testvalley contains no gather rate. Group size is capped at 15 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.
Which map is active on testvalley?
testvalley uses a game-generated procedural map.
Population
What's the population like on testvalley?
testvalley was last seen 21 days 16 hours ago and is offline as you read this.
What's testvalley's rank among Rust servers?
For player hours in the last seven days, testvalley ranks #14,326, within the top 61% of ranked servers.
How to join
How do you get into testvalley?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 179.60.168.73:28015.