TRY HARD
Offline 179.61.221.73:27015 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 295/ 400
- 175/ 225
- 120/ 100
- 363/ 1000
- 26/ 700
Quick answers
Tags and search
Where does TRY HARD appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include TRY HARD: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on TRY HARD?
gmvanilla (Game mode): The mode is vanilla survival; mp150 (Max players): There are 150 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2632 (Protocol): This server runs game protocol 2632, so your game must match that version to join; cs162434 (Build): It's on build 162434; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Carbon is the plugin framework it uses — that is the tag list TRY HARD puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What location is TRY HARD in?
TRY HARD does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 179.61.221.73:27015.
How reliable is TRY HARD?
The server TRY HARD is not reachable at the moment; the last sighting was 31 days 10 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 13 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for TRY HARD?
Rust network protocol 2632 and build 162434 is what TRY HARD runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
What schedule does TRY HARD follow for wipes?
Too few wipes are on record for TRY HARD to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 49 days 11 hours is how long ago this world came into being.
Map and rules
What settings are in place on TRY HARD?
Its name does not state a gather rate for TRY HARD. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running here. VAC is on: Valve's anti-cheat is active.
Player count
Is TRY HARD busy?
The last sighting of TRY HARD was 31 days 10 hours ago; it is offline right now.
What's TRY HARD's rank among Rust servers?
For player hours in the last seven days, TRY HARD ranks #15,471, within the top 71% of ranked servers.
Join info
What's the way to join TRY HARD?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 179.61.221.73:27015.