test01
Offline EA 183.9.97.158:28015 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 94% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 05:49 UTC, in 12d 2h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and search
Where does test01 appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry test01 are: Rust community servers, going deep. The server list shows it under Region: Asia; Type: Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b; Group limit: 5 or more; Wipe schedule: Every two weeks.
What's the meaning of the tags on test01?
The server browser shows these tags for test01: gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): There are 1 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167398 (Build): This server runs build 167398; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^b (Biweekly): The wipe cycle is two weeks; EA (East Asia): Its browser listing sits under East Asia. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
Where can you find test01?
Its location is Asia, according to the EA tag test01 displays. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 183.9.97.158:28015.
How reliable is test01?
The server test01 is not reachable at the moment; the last sighting was 7 days 18 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 10 October 2026.
What Rust version is test01 on?
The version on test01 is Rust network protocol 2634 and build 167398, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
What schedule does test01 follow for wipes?
The next wipe for test01 is an estimate based on biweekly: 14 days after its last wipe. Friday 30 October at 05:49 UTC is when the next wipe is due. 15 days 21 hours is how long ago this world came into being. Its tags list a wipe schedule for every two weeks.
Settings and map
What settings are in place on test01?
No gather rate appears in the name of test01. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser lists it under Community, making it a community server. VAC is off: Valve's anti-cheat is not active.
Which map is active on test01?
A procedural map, generated by the game, is in play on test01.
Population
What's the population like on test01?
The last sighting of test01 was 7 days 18 hours ago; it is offline right now.
Where does test01 sit in the rankings?
Over the last seven days test01 sits at #15,817 on player hours, which is #503 in Asia and inside the top 72% of all ranked servers.
Getting in
What's the way to join test01?
Open Rust and press F1, then type client.connect 183.9.97.158:28015. Alternatively, click Launch Rust on this page to join via Steam.