Staging Dev Server
Offline 185.103.226.174:28015 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 266/ 400
- 182/ 225
- 129/ 100
- 328/ 1000
- 23/ 700
Quick answers
Tags and search
Where does Staging Dev Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Staging Dev Server are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Staging Dev Server?
The server browser shows these tags for Staging Dev Server: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164538 (Build): It's on build 164538; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Carbon is the plugin framework it uses. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
Where can you find Staging Dev Server?
There is no published region for Staging Dev Server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 185.103.226.174:28015.
How reliable is Staging Dev Server?
Right now Staging Dev Server is offline, having last been seen 31 days 13 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 16 September 2026.
What Rust version is Staging Dev Server on?
Rust network protocol 2633 and build 164538 is what Staging Dev Server runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
How often does Staging Dev Server wipe?
Too few wipes are on record for Staging Dev Server to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 31 days 14 hours ago.
Map and rules
Which rules and settings is Staging Dev Server running?
The name of Staging Dev Server contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.
Which map is active on Staging Dev Server?
The map on Staging Dev Server is procedural, made by the game.
Player count
How many players are on Staging Dev Server?
Staging Dev Server was last seen 31 days 13 hours ago and is offline as you read this.
Where does Staging Dev Server sit in the rankings?
Over the last seven days, Staging Dev Server is #15,509 by player hours, among the top – of all ranked servers.
Join info
What's the way to join Staging Dev Server?
To join, open Rust, hit F1, and enter client.connect 185.103.226.174:28015. Or click Launch Rust on this page to open the game through Steam and connect.