nameserver
Offline 185.104.63.87:28015 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1001/ 100
- 50/ 400
- 42/ 245
- 133/ 100
- 79/ 1000
- 10/ 700
Quick answers
Tags and filters
Where does nameserver appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry nameserver are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on nameserver?
gmrust (Game mode): Survival, as standard Rust does it; mp15 (Max players): There are 15 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs164530 (Build): The build number is 164530; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list nameserver puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What's the location of nameserver?
There is no published region for nameserver. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 185.104.63.87:28015.
How reliable is nameserver?
The server nameserver is not reachable at the moment; the last sighting was 27 days 8 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 18 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for nameserver?
Rust network protocol 2633 and build 164530 is what nameserver runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
When does nameserver wipe?
nameserver's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 29 days 13 hours ago.
Rules and settings
Which rules and settings is nameserver running?
No gather rate appears in the name of nameserver. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
Which map is active on nameserver?
The map on nameserver is procedural, made by the game.
Player stats
What's the population like on nameserver?
The last sighting of nameserver was 27 days 8 hours ago; it is offline right now.
Where does nameserver sit in the rankings?
Over the last seven days, nameserver is #13,281 by player hours, among the top – of all ranked servers.
Getting in
How do you get into nameserver?
To join, open Rust, hit F1, and enter client.connect 185.104.63.87:28015. Or click Launch Rust on this page to open the game through Steam and connect.