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Dive report

Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)

Online 185.135.81.17:35000 checked 9m ago

2x weekly wipes moddedoxide
Drop in
4/ 100 players now 4% full
07-day averagepeak 4
#6,511ranktop 29%
8d agolast wipeweekly schedule
5d 5hnext wipeFri 23 Oct, 00:59 UTC

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

025507510020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct6 Oct9 Oct11 Oct14 Oct17 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Friday 23 October, 00:59 UTC, in 5d 5h. Its weekly schedule tag · low confidence

usual gap5.9 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  • 5d 5h
    Fri 23 Oct, 00:59 UTC
  • 12d 5h
    Fri 30 Oct, 00:59 UTC
  • 18d 23h
    Thu 5 Nov, 19:00 UTC
    FW
  • 19d 5h
    Fri 6 Nov, 00:59 UTC
  • 26d 5h
    Fri 13 Nov, 00:59 UTC
  • 33d 5h
    Fri 20 Nov, 00:59 UTC
  • 40d 5h
    Fri 27 Nov, 00:59 UTC

The first 48 hours of its last wipes

Fri 9 OctSat 3 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 10 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 00:59 UTC8d ago 2 – running 0
Sat 3 Oct, 02:50 UTC14d ago 1 halved by day 2 5.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) are: 2x Rust servers and Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 2x.

How should you read the tags on Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?

Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)'s game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp100 (Max players): It holds 100 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): The build number is 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^w (Weekly): It wipes once a week; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

Is Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) lag-free?

It averaged 78 server fps over the last 48 hours, with a low of 39. Buildings, deployables and all other world objects added up to as many as 96,074 entities. Memory use peaked at 2,931 MB. Players experience lag when fps drops and entities climb.

What's the location of Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?

Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 185.135.81.17:35000.

How reliable is Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?

Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) is live as of this check. Its reported uptime shows a restart about 2 days 9 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. Rust Going Deep has had it on record since 3 October 2026.

What Rust version is Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) on?

Rust network protocol 2634 and build 166652 is what Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

When does Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) wipe?

With too few wipes recorded for Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) to confirm the schedule, the prediction goes by its tag. Expect the next wipe on Friday 23 October at 00:59 UTC. The world you are on now was created 8 days 18 hours. Its tags carry a wipe schedule that runs weekly.

What happens on wipe day at Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?

Recent wipes have averaged a busiest crowd of 2 players. On the latest wipe, 10 hours passed before the crowd peaked. Above half that peak until the next wipe: the crowd managed this in 0% of recent wipes. It held on until day 2, then dipped below half.

Rules and settings

What settings and rules have been applied to Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?

At 2x gather, Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) does what its name suggests. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.

What's the map on Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?

The map on Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) is procedural and size 4,000, generated by the game with seed 621411223. You can see it on RustMaps from this page, since the same size and seed produce the same map. You will see the map named: Custom Map.

Player stats

How many players are on Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?

Out of 100 slots, 4 are filled on Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) right now. The seven-day average is 0 players, with a peak of 4. Over the last 48 hours, 18:00 UTC drew the most players, 3 on average.

What position does Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) hold in the server rankings?

For player hours in the last seven days, Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) ranks #6,511, within the top 29% of ranked servers.

Join info

What's the process to join Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?

Open Rust and press F1, then type client.connect 185.135.81.17:35000. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,^w,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp100
Max players It holds 100 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166652
Build The build number is 166652.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Wipe schedule

^w
Weekly It wipes once a week.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.