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Dive report

Hazma Rust #2 - Semi Vanilla 2x (Squad)

Online 185.135.81.17:35006 checked 6m ago

2x biweekly wipes vanillamoddedoxide
Drop in
1/ 200 players now 0% full
07-day averagepeak 4
#4,280ranktop 19%
3d agolast wipebiweekly schedule
10d 22hnext wipeThu 29 Oct, 08:40 UTC

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

025507510011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k4 Oct7 Oct10 Oct12 Oct15 Oct18 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 08:40 UTC, in 10d 22h. Its biweekly schedule tag · low confidence

usual gap10.8 daysbetween real wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 4

Coming wipes

  • 10d 22h
    Thu 29 Oct, 08:40 UTC
  • 18d 8h
    Thu 5 Nov, 19:00 UTC
    FW
  • 24d 22h
    Thu 12 Nov, 08:40 UTC
  • 38d 22h
    Thu 26 Nov, 08:40 UTC

The first 48 hours of its last wipes

Thu 15 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 08:40 UTC3d ago 3 – running 0
Sun 4 Oct, 12:21 UTC13d ago 5 halved by day 4 10.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Hazma Rust #2 - Semi Vanilla 2x (Squad) appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Hazma Rust #2 - Semi Vanilla 2x (Squad): 2x Rust servers and Modded Rust servers. You can find it on the server list by these filters: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week; Gather rate: 2x.

How should you read the tags on Hazma Rust #2 - Semi Vanilla 2x (Squad)?

The server browser shows these tags for Hazma Rust #2 - Semi Vanilla 2x (Squad): gmrust (Game mode): This is the standard Rust survival experience; mp200 (Max players): It holds 200 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): The build number is 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^b (Biweekly): Every fortnight, it wipes; ^v (Vanilla): No changed rates, no kits, no rule tweaks: this is the game Facepunch released; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

Is Hazma Rust #2 - Semi Vanilla 2x (Squad) lag-free?

Average server fps for the last 48 hours was 74, and the lowest was 49. At its peak it carried 92,089 entities, including buildings and deployables. The top memory figure was 3,389 MB. A climbing entity count together with low fps is what feels like lag to players.

Where can you find Hazma Rust #2 - Semi Vanilla 2x (Squad)?

There is no published region for Hazma Rust #2 - Semi Vanilla 2x (Squad). Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 185.135.81.17:35006.

What's the uptime like for Hazma Rust #2 - Semi Vanilla 2x (Squad)?

Hazma Rust #2 - Semi Vanilla 2x (Squad) is up and reachable at the moment. According to its reported uptime, the last restart was about 3 days ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. The first sighting by Rust Going Deep was on 4 October 2026.

What is the Rust version for Hazma Rust #2 - Semi Vanilla 2x (Squad)?

The version on Hazma Rust #2 - Semi Vanilla 2x (Squad) is Rust network protocol 2634 and build 166652, on Windows. The protocol must match to join; Steam will update your game.

Wipe details

What schedule does Hazma Rust #2 - Semi Vanilla 2x (Squad) follow for wipes?

The prediction follows its tag because too few of Hazma Rust #2 - Semi Vanilla 2x (Squad)'s wipes are on record to confirm the schedule. Expect the next wipe on Thursday 29 October at 08:40 UTC. 3 days 1 hours is how long ago this world came into being. The tags show wipes scheduled every two weeks.

What can you expect on wipe day at Hazma Rust #2 - Semi Vanilla 2x (Squad)?

Recent wipes have averaged a busiest crowd of 4 players. 11 hours after the latest wipe started, the crowd hit its peak. Above half that peak until the next wipe: the crowd managed this in 0% of recent wipes. By day 4, the pop had dropped under half.

Settings and map

Which rules and settings is Hazma Rust #2 - Semi Vanilla 2x (Squad) running?

At 2x gather, Hazma Rust #2 - Semi Vanilla 2x (Squad) does what its name suggests. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. Its own word for it is vanilla: no changed rates, no kits, no rule tweaks: this is the game Facepunch released. VAC is on: Valve's anti-cheat is active.

Which map is active on Hazma Rust #2 - Semi Vanilla 2x (Squad)?

Hazma Rust #2 - Semi Vanilla 2x (Squad) uses a procedural map of size 4,000 with seed 897176852, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player stats

How many players are on Hazma Rust #2 - Semi Vanilla 2x (Squad)?

Right now 1 players are on Hazma Rust #2 - Semi Vanilla 2x (Squad), which has 200 slots. The seven-day average is 0 players, with a peak of 4. Over the last 48 hours, 14:00 UTC drew the most players, 3 on average.

What position does Hazma Rust #2 - Semi Vanilla 2x (Squad) hold in the server rankings?

Over the last seven days, Hazma Rust #2 - Semi Vanilla 2x (Squad) is #4,280 by player hours, among the top 19% of all ranked servers.

Join info

How do you get into Hazma Rust #2 - Semi Vanilla 2x (Squad)?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 185.135.81.17:35006.

What each one means

Server tags

Published as mp200,ptrak,$r?,v2634,^b,^v,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp200
Max players It holds 200 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166652
Build The build number is 166652.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Wipe schedule

^b
Biweekly Every fortnight, it wipes.

Difficulty

^v
Vanilla No changed rates, no kits, no rule tweaks: this is the game Facepunch released.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.